Book
Through masterful physics modeling, the action in your games can achieve an amazing level of reality. Physics Modeling for Game Programmers takes you beyond theories and techniques and shows you how to implement your new skills toward practical applications. You’ll cover the basic math concepts that are essential to physics modeling, including Euclidean geometry. Then it’s on to motion and collision as you learn how to make the elements in your game move in a realistic way. Wrap things up with a study of hands-on 3D simulation and the physics of land and air vehicles.
Physics Modeling for Game Programmers demystifies the variety of physical models on the forefront of the next major revolution in game development that will add photo-realism to games: sound, wave motion, light, fluids, fabrics, and solids. The book covers high-level material while making it accessible to a wide range of readers. Each subject covered includes illustrations and fun, visual examples. The code is simple and comprehensible, but the effects it produces are stunning. The material in this book is accessible to beginning programmers but helpful even to those who understand programming but not the physics. «
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