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This textbook presents the mathematics that is foundational to multimediaapplications. Featuring a rigorous survey of selected results from algebra andanalysis the work examines tools used to create application software formultimedia signal processing and communication. Key features include over 100exercises with complete solutions many sample programs in Standard C andillustrations based on data from real studies suggestions for further readingat the end of each chapter and a companion website providing the computerprograms described in the book as well as additional references and data filessuch as images and sounds to enhance the readers understanding of key topics.Only undergraduatelevel knowledge of mathematics and no previous knowledge ofstatistics are required. Mathematics for Multimedia is an ideal textbook forupper undergraduate and beginning graduate students in computer science andmathematics who seek an innovative approach to rigorous contemporarymathematics with practical applications. The work may also serve as aninvaluable reference for multimedia applications developers and all thoseinterested in the mathematics underlying multimedia design and implementation.TOCANHA Series Preface. Preface. Numbers and Arithmetic. Space andLinearity. Time and Frequency. Sampling and Estimation. Scale andResolution. Redundancy and Information. Answers. Basics Technicalities andDigressions. Index. «
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