Book
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. KEY TOPICS:
Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class.
Offers independent introductions to both a command-line interface and a graphical user interface (GUI).
Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool.
Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online.
For introductory computer programming students or professionals interested in learning Java. «
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