Book
In the Mind of a Game provides a core set of historical, theoretical, and critical writings on computer game studies. The topics it incorporates span the academic and industrial spectra and furnish more than a simple anthology of critical essays. It can serve as a valuable resource for professional game developers, and it furnishes a ready asset for teachers and students involved in game development or literary, film, and game criticism; professional and academic critical writers; and students in the arts and humanities who seek computer games as a topic of critical writing.
It provides philosophical, anthropological, and sociological views of computer games, and it incorporates topics from discourse theory and cognitive psychology to provide perspectives on the culture of computer game playing and game development. Coverage includes discussion of the development, use, marketing, financing, criticism, and consumption of computer games.
Two chapters offer a personalized account of the author's direct experience developing a computer game. Provides rich chapters on theory and criticism applied specifically to computer games Includes numerous sample passages of effective criticism drawn from current critical writers Each chapter is designed to address games that have significance in the history of games, so readers with a background in game play will find the text immediately familiar Discusses the cultures of PC, console, portable, and Internet games, equipping readers with conceptual tools that will enable them to address games as deployed on all the major media Offers conceptual and practical understanding of how topics usually dealt with in literary criticism and film studies courses have bearing on computer game studies «
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