Book
Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy. Beginning Math Concepts for Game Developers is the solution! It includes several hands-on activities in which basic math equations are used for the creation of graphs and, ultimately, animations. By the time you finish, you will have developed a complete application from the ground up that allows you to endlessly explore game development scenarios for 2D games. If you have a basic understanding of programming essentials and a desire to hone your math skills, then get ready to take a unique journey that examines what is possible when you combine game development with basic math concepts. This book furnishes a set of basic computer applications that readers can develop and alter to explore the topics the book presents. It provides point-by-point descriptions of central math topics together with attractive, fully explained computer programs. The topics reflect the content of a beginning college math class, creating a solid source of learning for those interested in knowing how to work with math related to computer games. «
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